Ruby is a language similar to Python but with object-oriented design, and an emphasis on syntax that makes programs easier to read and write. It is an enjoyable language to use, although I have not written any large or serious programs with it.
Ruby has traditional loops like for and while, but I find the iterator syntax, and methods like times
, upto
, downto
, step
and each
to be more elegant. The iterators can even reduce bugs by avoiding the need for indexing variables.
Iterators have many diverse benefits:
upto
ten" for a loop from zero to ten.each
, not an iteration variable into the array.Although the iteration block syntax is difficult at first, it makes sense the longer you use it. And many simple iterators do not require block syntax at all—we can just use the do-keyword instead. Having used Ruby in some projects, I find iterators to be one of Ruby's best features.
There are so many nice things about the Python language—it has a robust standard library, clear syntax, many libraries, and wide support—that I had to think for a while before writing this post.
Probably my favorite feature from Python is its syntax. The language use indentation to represent nested blocks instead of curly brackets, and it avoids semicolons to end lines. It looks simpler and cleaner than most other languages.
The syntax of Python probably has widespread effects:
In a sense Python's syntax makes it what it is—if it had more complex, expressive syntax, it would have been passed over as a "glue" language and would not have the same library support it has. Beginners would avoid such a language, making it less prevalent. And, like C++ or Rust, if Python had more complex syntax, it could probably be optimized to run faster.
I have mitigated a DDoS attack on this site that was causing a huge increase in bandwidth use over the last 13 days. I was worried I would go over the bandwidth limits in place on my server, which could be expensive.
The solution was to ban 3 ranges of IPs (with firewalld
) that the attackers were using. The requests were obviously malicious and seemed to be aimed at crashing the server somehow. Caddy (my web server) did not crash, although it wasted a lot of CPU time servicing all these requests.
Here is what I found when I enabled logging in Caddy:
So the Internet has not been entirely consumed by DDoS attacks and AI companies using web crawling bots, but seems to be most of the way there.
The Go programming language has many uncommon features, like fast compile-times, multithreaded routines, and types that are safe to use on threads. But one of the first a new developer will encounter is multiple return values.
It makes sense to me that a method can return multiple values. I mean, it is 2025—we should not be limited to returning one value at a time. Other languages can return tuples, Options, Results, arrays or maps but Go has native support for multiple values.
There are some implications to Go's native multiple value support:
ok
value as the second value, like the map
, which is easy to understand.It's probably one of the earliest features a new Go developer will encounter, and it is so deeply-built into the language that multiple return values are one of the best features of Go.
C# is a relatively well-performing language—it is compiled and uses a type system that enables many optimizations. But sometimes good performance is not enough—the C# program needs to be as fast as possible. Probably the best C# optimization is to reduce or eliminate allocations.
In C#, every string
is allocated upon the managed heap, a section of memory that allows variable-length data to be stored. By removing allocations of strings, we can save accesses to the managed heap, and also the later garbage collection passes that clean up the heap.
There are some other types that benefit from reducing allocations:
StringBuilder
are also placed on the heap, so we should reuse a single StringBuilder
instead of creating many of them.class
instances, like strings, are also heap-allocated and can cause garbage collection pauses.Keeping a cache of some sort and reusing these objects instead of allocating new ones has been, in my experience, the most effective C# optimization. You can see some examples on the array and Dictionary
C# articles.
A lot of things have changed over the years I have been updating Dot Net Perls. These days, the Internet is almost a completely different place. I have been thinking about how I want to keep this site updated in the future.
I have encountered many issues recently with this website:
I believe the articles on this site still have value. I will keep maintaining them, but focus more on new writing. I am not sure if this blog is the path forward, but it will be tied to the existing code articles and maintained alongside them.
Today I made a change to Dot Net Perls that I have been wanting to make for a long time. The site has hundreds of images that I added to make the articles more understandable. The images give color and some interest to the pages.
However, some users of the site probably don't find them useful. So my solution is to add a "click to expand" feature on the images—give them a thumbnail and then if someone is interested, the person can click on it.
I implemented this with CSS and HTML only—it uses a check-box input
element, and the checked
selector in CSS. It is kind of cool I think (maybe I am easily impressed though). I hope you find the zooming images feature helpful.
I have spent quite a bit of time writing Rust code, and also optimizing that same Rust code. In fact I have doubtless spent more time optimizing code than the time saved by the optimizations. In any case, I have some favorite optimizations.
The programs I use tend to copy data (byte vectors) from one source to another. They process data byte-by-byte. But the optimization is to append ranges of bytes, with extend_from_slice
, instead of using push to append each byte individually.
This has some advantages:
extend_from_slice
saves a capacity and length call on each individual byte, and does these checks just once for the entire slice.extend_from_slice
can avoid multiple allocations because it only needs to check the capacity once.You can find more about this Rust optimization in the Rust category on this site—look for the Vec extend_from_slice
article.
Rust is a powerful, modern language with many important features like memory safety, borrow checking, and zero-cost abstractions. My favorite Rust feature is something that is deeply involved in all of those things: the Arc struct.
With Arc
, we have an atomic reference count type that we can wrap any other type inside. When we use an Arc
, we can copy just the size of the Arc
(8 bytes) instead of the actual type. And data inside an Arc
is guaranteed to be safe to access on many threads.
There are some limitations:
Arc
.Arc
is best used when a program has multiple threads. When beginning to learn Rust, I remember changing a type to be encapsulated in an Arc
, and then realizing a significant performance improvement when the amount of data copied to new threads was vastly decreased.
One important principle in program design is having a single source of truth for a specific program state. So if you have several ways of determining if a Page
is a Blog
page, this can get confusing and result in bugs.
Instead, you should have just one place where the Page
type is stored, and access it in a uniform way through the program. This principle is called the "single source of truth" and is well-known in computer science. It can be applied to many situations, including:
Page
example).As always, using caches to speed up access to this information can be problematic, as the cache ends up copying the single source of truth. Even when writing a simple program, relying on a unified, single source of truth is helpful.