I have spent quite a bit of time writing Rust code, and also optimizing that same Rust code. In fact I have doubtless spent more time optimizing code than the time saved by the optimizations. In any case, I have some favorite optimizations.
The programs I use tend to copy data (byte vectors) from one source to another. They process data byte-by-byte. But the optimization is to append ranges of bytes, with extend_from_slice, instead of using push to append each byte individually.
This has some advantages:
You can find more about this Rust optimization in the Rust category on this site—look for the Vec extend_from_slice article.