You want to shuffle an array, randomly reordering all elements, with results that are mathematically correct. Some solutions exist but do not give random results always. Here we look at a simple way to shuffle an array, using the C# programming language.
There are many ways to reorder array elements randomly. ... This article shows how you can use KeyValuePair. ... This method is as accurate as your random number generator.
First, here we see an approach to shuffling a string[] array that is not the classic, optimized Fisher-Yates shuffle. However, this approach is mathematically random and will not cause strange biases in your code. This is true because it performs all the operations together, rather than one at a time.
~~~ Class that implements array shuffling (C#) ~~~
using System;
using System.Collections.Generic;
using System.Linq;
/// <summary>
/// Slow but reliable method for randomizing string array
/// </summary>
static class RandomStringArrayTool
{
/// <summary>
/// Stores the current random number
/// </summary>
static Random _random = new Random();
/// <summary>
/// Return randomized version of the string array
/// </summary>
public static string[] RandomizeStrings(string[] arr)
{
List<KeyValuePair<int, string>> list = new List<KeyValuePair<int, string>>();
// Add all strings from array
// Add new random int each time
foreach (string s in arr)
{
list.Add(new KeyValuePair<int, string>(_random.Next(), s));
}
// Sort the list by the random number
var sorted = from item in list
orderby item.Key
select item;
// Allocate new string array
string[] result = new string[arr.Length];
// Copy values to array
int index = 0;
foreach (KeyValuePair<int, string> pair in sorted)
{
result[index] = pair.Value;
index++;
}
// Return copied array
return result;
}
}Description. The method here uses the KeyValuePair<T, V> data structure that is included in System.Collections.Generic. It allocates another array containing the string[] elements and pairs them with a random number. Finally, it sorts.
This method is equally random as generating a random set of integers one-by-one. If you only randomize one element at a time, and then randomize the rest separately, you will get biases.
We randomize the entire array all at once, which will result in consistently random results. I decided to use this approach instead of the optimized algorithms because this code wasn't on a hot path in my program.
Random numbers. It stores a Random number generator as a static field, which means you can call the RandomizeStrings method repeatedly and will get good results.
Usually, simpler methods that do not randomize all elements at once will suffice, but for more important applications, you want the very best results. Use this code in your Program.cs file for the demo. This works on a string array.
=== Example code to shuffle array (C#) ===
using System;
class Program
{
static void Main()
{
string[] arr = new string[]
{
"cat",
"animal",
"abacus",
"framework"
};
string[] shuffle = RandomStringArrayTool.RandomizeStrings(arr);
foreach (string s in shuffle)
{
Console.WriteLine(s);
}
}
}
=== Output of the code ===
abacus
animal
framework
catThis article previously showed a naive method that used OrderBy in LINQ, but was not mathematically sound. Dot Net Perls apologizes for any non-optimal results from the previous method. This method is mathematically sound, as noted in the Wikipedia article. [See "Comparison with other shuffling algorithms"] Wikipedia notes that this approach is sometimes faster in high-level languages, but it is very unlikely to be faster in C#.
Here we use a mathematically sound approach for shuffling an array. The problem with this method is that it is not optimally fast, but for my use this wasn't important. If you need performance, use an implementation of Fisher-Yates. We saw an example of using the LINQ query syntax with a List of KeyValuePair structs, proving a convenient way of reordering collections.